Combined with with the fact that most Garruks are heavily green means it's hard to build a Garruk tribal deck that's about removal and playing a fair game of Magic. Garruk is a tricky planeswalker to build around because pretty much all of the versions of Garruk ever printed do similar things: make tokens (3/3 Beasts or 2/2 Wolves), along with a secondary ability-which can be card draw, ramp, or, in rare cases, removal-and then an ultimate that again deals with creatures (often pumping them until end of turn).
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